Also in this ticket is a five (5) day entry pass to all the WSBG side events taking place. In this package the ticket holder will receive entry into four (4) Ring Event Games of their choice (NOTE: only one ring event game can be played per day), plus get a **4-night 5-day stay at Horseshoe for only $549 (includes hotel taxes and resort fee). Many of the tried and true strategies of the original are no longer as powerful as they once were, and other interesting new strategies are waiting for you to discover.Stay and Play Ticket – BEST DEAL! – This package is limited to the first 300 people who purchase it! Once sold out there will be no more. It offers a very different story arc and experience from its predecessor. Brass: Birmingham is a finely brewed sequel to one of history's most industrial economic games. Increased Coal and Iron Market size - The price of coal and iron can now go up to $8 per cube, and it's not uncommon. Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton. Manufactured goods - Function like cotton, but features eight levels. Birmingham features three all-new industry types: Brewery - Produces precious beer barrels required to sell goods. As an incentive to sell early, the first player to sell to a trader receives free beer. For example, a level 1 cotton mill requires one beer to flip. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. Each of these traders is looking for a specific type of good each game. You must now sell your product through traders located around the edges of the board. New "Sell" system Brewing has become a fundamental part of the culture in Birmingham. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. Birmingham features dynamic scoring canals/rails. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles. (This action replaces Double Action Build in original Brass.) The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). Brass: Birmingham also features a new sixth action: 6) Scout - Discard three cards and take a wild location and wild industry card. 5) Loan - Take a £10, £20, £30, and reduce your income. 4) Sell - Sell your cotton, manufactured goods and pottery. 3) Develop - Increase the VP value of an industry. 2) Network - Add a rail / canal link, expanding your network. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build - Pay required resources and place an industry tile. As in its predecessor, you must develop, build, and establish your industries and network, in and effort to exploit low or high market demands. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870. Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass.
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